This week we were to animate a one legged character with a ball body (appropriately named “one-leg”) jumping and recovering, using all of the principals we’ve learned so far and paying special attention to arcs and the path of action.

I had been lucky enough to find time (on planes and waiting for Siggraph sessions to begin) to plan this weeks animation, but It was only today that I was able to watch this weeks lecture and animate the darn thing. I finished the jump in a few scant hours, and well in time to get it turned in. Unfortunately, I didn’t really have time to get the quality feedback I’m used to recieving from the Animation Mentor community, which I credit largely with the success of my animation exercises so far. So this one, I did on my own. Here’s the planning and the clip.
One-leg jumps

One leg jump’s and recovers.

Speaking of feedback, I got some for last week’s clip of Tailor, so here’s a revision for that one:

Tailor, the ball, jumps around, revision